Immediately players again said that I was having the robotic voice, however when I reviewed the audio clip, my voice was crystal clear as day, without any distortion and consistent in terms of quality from when I ran a sample test before I started the game.
So I've went back to the whole resource idea, that maybe I didn't have enough resources, so I decided to record myself using Audacity at the 192000Hz whilst playing the game. For example, when calling via Discord and playing a Unity game, it is all fine. I've really had enough of this and have found no solutions to the problem yet, and it seems to only be happening in Unity games and nothing else.
Lowered graphics and background applications to see if the audio was glitching because of lack of resources. Tested to make sure the problem was consistent on the lowest sample rate and bit depth (2 Channel 0Hz) as there was a thing somewhere saying that some games might not be able to handle 2 Channel 00Hz. Made sure the input audio source I was using had no audio enchantments and was set to default. Made sure that I am on the latest Realtek audio driver.
Completely done a fresh install of all AMD drivers. Removed using display drivers using DDU for the display drivers. Checked to make sure I have the latest BIOS, chipset, display and audio drivers. So I've been playing games such as Phasmophobia and SCP: Secret Laboratory, and in there when I use the mic, my voice is sometimes heavily distorted making me sound like a robot. Hi, I'm making a 3d game, if you guys play before 'Phasmophobia', you guys should know this kind of ghost will stop if you have light on him, in my game I have a very simple torch light (spot light), I wanted the ghost to stop when I have the torch light on him, sorry if I have bad English.